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Arena

514720187Analyzed
4v4 RM · 1d ago on Oct 18, 2026· 45m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Malay · Peru
1239
+17
🇨🇦 Teutons · Canada
1228
+17
🇳🇿 Spanish · New Zealand
1213
+18
🇦🇷 Magyars · Argentina
1197
+19
vs
🇨🇳 Saxons · China
1279
-19
🇺🇸 Britons · United States
1275
-18
🇺🇸 Armenians · United States
1240
-17
🇺🇸 Cumans · United States
1240
-17
Player eAPM Actions Feudal Castle Imperial Opening
56 2,576 8:06 26:25 43:24 ⚔ Towers into Archers
41 1,893 10:51 16:37 35:13 ⚔ FC into Archers
35 1,592 10:07 19:06 29:47 ⛏ Fast Castle
29 1,331 10:48 14:26 30:38 ⛏ Fast Castle
28 1,281 10:52 14:43 29:26 ⛏ Fast Castle
26 1,190 10:42 14:50 29:26 ⛏ Fast Castle
22 1,033 10:27 15:02 31:24 ⛏ Fast Castle
17 761 9:55 21:26 31:29 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,225 16,180 16,775 1,700 59,880 61,286
23,880 19,995 11,270 2,150 57,295 58,416
20,470 17,217 15,010 3,000 55,697 78,718
22,590 13,965 16,830 1,600 54,985 69,981
17,620 16,341 8,085 2,380 44,426 46,274
18,755 14,685 6,365 3,570 43,375 47,301
11,285 13,138 10,955 1,415 36,793 45,077
9,660 11,095 6,830 1,000 28,585 32,363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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