AoeStats
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Arena

511166133Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 42m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Japanese · Peru
1063
+13
🇨🇱 Lithuanians · Chile
1005
+15
vs
🇵🇾 Turks · Paraguay
994
-14
🇵🇾 Bohemians · Paraguay
984
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,274 12:22 16:05 33:43 ⛏ Fast Castle
21 920 10:43 15:34 31:45 ⛏ Fast Castle
18 758 10:49 15:18 35:33 ⛏ Fast Castle
16 704 10:28 15:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,700 10,830 7,765 1,600 36,895 46,724
10,615 13,620 6,535 1,195 31,965 34,213
14,190 8,895 6,335 950 30,370 31,758
4,610 3,545 1,455 1,530 11,140 12,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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