AoeStats
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Arena

518000592Analyzed
3v3 RM · 4d ago on Nov 1, 2026· 70m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
911
+13
🇨🇳 Khmer · China
874
+15
🇨🇳 Malay · China
849
+16
vs
🇧🇷 Celts · Brazil
883
-17
🇧🇷 Japanese · Brazil
862
-15
🇧🇷 Persians · Brazil
787
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 2,464 9:44 13:58 27:51 ⛏ Fast Castle
28 1,986 12:14 16:17 29:57 ⛏ Fast Castle
23 1,654 11:08 15:29 35:12 ⛏ Fast Castle
20 1,414 13:13 22:13 35:12 ⚔ M@A Rush
19 1,336 12:00 16:25 27:05 ⛏ Fast Castle
17 1,180 16:09 20:42 30:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,155 28,525 13,360 1,970 87,010 112,575
40,230 20,530 22,285 3,275 86,320 89,520
37,040 16,315 18,770 5,600 77,725 135,993
28,735 26,315 16,700 2,950 74,700 120,179
24,120 24,125 15,400 3,550 67,195 79,428
10,650 24,290 23,890 945 59,775 63,243
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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