AoeStats
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Arena

517982689Analyzed
2v2 RM · 11h ago on Nov 1, 2026· 39m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
929
+15
🇩🇪 Magyars · Germany
911
+16
vs
🇵🇪 Chinese · Peru
954
-17
🇨🇳 Spanish · China
869
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,107 11:05 16:47 31:15 ⛏ Fast Castle
26 1,021 12:45 16:58 34:24 ⛏ Fast Castle
24 953 9:31 21:38 32:39 ⚔ Scout Rush
16 639 11:33 17:18 36:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,660 13,665 7,565 2,620 41,510 43,501
14,685 15,750 8,180 1,565 40,180 41,022
17,565 7,685 7,255 2,940 35,445 40,529
11,345 10,745 6,295 780 29,165 32,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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