AoeStats
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Black Forest

516956580Analyzed
2v2 RM · 5d ago on Oct 28, 2026· 44m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
853
+16
🇨🇳 Mongols · China
788
+19
vs
🇬🇧 Mongols · United Kingdom
1051
-26
🇪🇪 Teutons · Estonia
646
-9
Player eAPM Actions Feudal Castle Imperial Opening
20 884 13:14 18:05 34:14 ⛏ Fast Castle
20 895 11:58 18:58 35:17 ⛏ Fast Castle
18 807 11:59 17:19 32:10 ⛏ Fast Castle
6 251 14:04 21:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,345 15,922 18,745 1,250 64,262 68,452
13,225 17,672 9,325 3,605 43,827 54,957
11,550 15,182 11,215 3,075 41,022 48,985
4,950 3,607 575 325 9,457 12,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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