AoeStats
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Arena

515015225Analyzed
4v4 RM · 13d ago on Oct 20, 2026· 46m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Chinese · India
884
+12
🇮🇳 Koreans · India
883
+12
🇨🇳 Bulgarians · China
844
+14
🇨🇳 Franks · China
838
+14
vs
🇨🇳 Portuguese · China
903
-17
🇫🇷 Lithuanians · France
854
-15
🇨🇳 Turks · China
745
-11
🇨🇳 Wei · China
697
-9
Player eAPM Actions Feudal Castle Imperial Opening
36 1,679 11:59 15:59 29:38 ⛏ Fast Castle
29 1,372 11:14 15:25 31:33 ⛏ Fast Castle
23 1,096 10:50 16:33 33:34 ⛏ Fast Castle
23 1,088 12:00 16:22 30:58 ⛏ Fast Castle
21 982 10:47 19:08 36:54 ⛏ Fast Castle
19 891 12:31 18:28 25:08 ◆ FC into Fast Imp
16 765 10:56 15:08 30:10 ⛏ Fast Castle
15 686 11:57 19:27 34:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,745 20,055 14,665 2,800 65,265 85,020
21,255 16,370 9,695 4,135 51,455 68,537
17,550 19,075 9,915 4,225 50,765 77,687
13,125 22,685 7,090 2,365 45,265 66,986
15,550 16,855 9,950 1,050 43,405 59,946
13,350 11,225 6,060 3,075 33,710 48,903
14,825 8,935 8,360 1,050 33,170 36,998
12,765 7,125 4,765 1,400 26,055 37,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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