AoeStats
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Black Forest

515009867Analyzed
4v4 RM · 13d ago on Oct 20, 2026· 37m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1070
+10
🇨🇳 Mongols · China
1064
+10
🇨🇿 Huns · Czechia
910
+16
🇮🇩 Britons · Indonesia
887
+18
vs
🇨🇳 Lithuanians · China
982
-16
🇨🇳 Huns · China
919
-13
🇨🇳 Khmer · China
916
-13
🇮🇩 Muisca · Indonesia
898
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,300 11:47 16:05 32:24 ⛏ Fast Castle
28 1,073 12:11 16:05 31:16 ⛏ Fish Boom FC
25 942 11:18 17:01 30:00 ⛏ Fish Boom FC
19 725 11:48 16:54 31:52 ⛏ Fast Castle
19 705 11:13 15:48 31:42 ⛏ Fast Castle
19 733 17:09 24:23 — ⛏ Fast Castle
17 660 14:35 22:01 31:51 ⛏ Fish Boom FC
11 425 20:05 28:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,880 13,685 11,705 850 48,120 54,856
16,170 12,425 7,245 2,150 37,990 47,745
13,805 16,212 5,010 1,705 36,732 41,278
15,250 9,640 4,795 2,930 32,615 43,486
9,500 13,764 4,150 1,880 29,294 34,250
11,675 9,050 4,080 1,500 26,305 35,851
8,325 6,919 1,860 1,685 18,789 21,863
5,255 3,355 400 990 10,000 15,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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