AoeStats
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Arena

514044879Analyzed
3v3 RM · 1d ago on Oct 16, 2026· 37m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
1008
+13
🇹🇷 Spanish · Türkiye
996
+14
🇯🇵 Khmer · Japan
919
+17
vs
🇩🇪 Teutons · Germany
961
-15
🇨🇳 Romans · China
947
-15
🇨🇳 Khmer · China
920
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 975 11:27 16:34 36:43 ⛏ Fast Castle
22 814 13:38 17:12 34:09 ⛏ Fast Castle
21 778 11:27 15:03 27:42 ⛏ Fast Castle
20 724 11:18 15:20 32:20 ⛏ Fast Castle
18 656 11:27 15:24 29:32 ⛏ Fast Castle
15 544 10:03 13:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,620 14,265 6,995 1,700 41,580 46,325
15,195 6,935 5,180 1,600 28,910 35,842
10,180 6,415 4,145 2,900 23,640 24,842
8,260 5,965 2,025 2,060 18,310 19,248
7,035 4,275 2,205 2,050 15,565 16,492
2,420 2,920 1,075 0 6,415 6,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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