AoeStats
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Arena

514041184Analyzed
3v3 RM · 1d ago on Oct 16, 2026· 25m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
919
+16
🇳🇱 Maya · Netherlands
900
+17
🇵🇱 Japanese · Poland
896
+17
vs
🇺🇸 Danes · United States
971
-18
🇨🇳 Jurchens · China
965
-18
🇭🇰 Byzantines · Hong Kong SAR China
848
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 904 9:48 18:06 — ⛏ Fast Castle
32 825 12:16 16:51 — ⛏ Fast Castle
27 698 12:01 16:53 — ⚔ FC into Scouts
17 434 10:14 16:05 — ⛏ Fast Castle
12 324 9:54 17:10 — ⛏ Fast Castle
10 248 11:18 21:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,975 5,260 475 850 12,560 15,411
4,275 3,880 1,785 750 10,690 11,361
4,860 4,130 955 300 10,245 10,906
4,305 3,750 1,355 760 10,170 11,049
5,295 3,630 475 750 10,150 11,488
4,435 1,975 805 815 8,030 10,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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