AoeStats
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Arena

514022323Analyzed
3v3 RM · 1d ago on Oct 16, 2026· 33m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vikings · Spain
1016
+10
🇨🇴 Ethiopians · Colombia
1000
+11
🇨🇳 Franks · China
686
+24
vs
🇨🇳 Khmer · China
967
-19
🇦🇷 Spanish · Argentina
867
-15
🇦🇺 Romans · Australia
784
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,306 9:51 18:18 — ⛏ Fast Castle
34 1,138 10:50 17:46 — ⛏ Fast Castle
18 610 11:52 14:49 — ⛏ Fast Castle
13 415 10:55 15:19 31:31 ⛏ Fast Castle
12 388 13:23 20:55 —
12 383 11:05 17:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,780 5,915 5,845 950 24,490 26,692
9,690 7,275 3,095 2,160 22,220 27,493
10,295 7,590 2,400 1,610 21,895 23,860
10,230 6,645 3,055 1,510 21,440 27,558
8,905 5,235 2,865 1,500 18,505 19,881
5,145 4,175 2,310 650 12,280 13,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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