AoeStats
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Highland

504884833Analyzed
2v2 RM · 2mo ago on Sep 6, 2026· 58m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
981
+16
🇺🇸 Koreans · United States
980
+16
vs
🇸🇦 Byzantines · Saudi Arabia
990
-16
🇸🇦 Burgundians · Saudi Arabia
983
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,651 12:30 17:15 47:38 ⛏ Fast Castle
33 1,966 12:11 18:13 37:54 ⛏ Fast Castle
25 1,457 11:41 21:52 39:12 ⛏ Fish Boom into Galleys FC
13 772 12:35 23:02 39:51

Resources

Player Food Wood Gold Stone Spent Collected
20,040 27,025 23,580 1,465 72,110 78,868
19,365 23,923 15,030 5,295 63,613 75,212
24,465 22,725 13,260 1,750 62,200 68,212
14,350 8,236 9,965 3,090 35,641 36,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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