AoeStats
← Briando

Nomad

520494396Analyzed
4v4 RM · 6h ago on Nov 12, 2026· 55m 19s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Koreans · Mexico
1076
+15
🇲🇽 Varangians · Mexico
1072
+15
🇲🇽 Berbers · Mexico
1058
+15
🇲🇽 Franks · Mexico
1007
+17
vs
🇧🇷 Malians · Brazil
1168
-20
🇧🇷 Inca · Brazil
1126
-18
🇧🇷 Poles · Brazil
943
-12
🇧🇷 Turks · Brazil
932
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,418 16:42 28:11 52:33 ⚔ M@A into Fish Boom
44 2,456 13:51 40:00 — ⚔ Fish Boom into Towers into Scouts
40 2,201 13:43 17:48 42:42 ⛏ Fish Boom FC
33 1,835 15:33 24:57 43:18 ⛏ Fish Boom into Fire Galleys
26 1,446 16:05 — — ⛏ Fish Boom
24 1,305 16:26 22:54 — ⚔ Fish Boom into Archers
20 1,126 14:16 27:48 50:21 ⚔ Fish Boom into Scouts
10 575 17:39 28:26 — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
21,220 16,975 9,580 1,450 49,225 55,547
18,965 13,746 4,960 3,680 41,351 42,916
14,610 13,495 5,015 1,875 34,995 40,435
12,390 10,716 6,760 2,870 32,736 42,551
9,085 10,099 4,215 1,450 24,849 27,620
9,745 7,880 1,610 1,455 20,690 21,710
9,210 6,380 690 2,075 18,355 18,704
3,375 2,785 90 325 6,575 8,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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