AoeStats
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African Clearing

513346202Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 43m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1130
+12
🇨🇳 Italians · China
1054
+15
🇯🇵 Berbers · Japan
1046
+15
🇨🇳 Spanish · China
1019
+16
vs
🇲🇽 Berbers · Mexico
1091
-16
🇲🇽 Georgians · Mexico
1056
-16
🇲🇽 Malay · Mexico
1046
-15
🇺🇸 Khmer · United States
929
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 2,169 14:19 19:26 36:21 ⛏ Fast Castle
43 1,880 14:56 25:38 — ⚔ M@A Rush
36 1,583 12:54 17:24 32:45 ⛏ Fast Castle
30 1,321 14:56 23:13 — ⛏ Fast Castle
30 1,318 16:46 20:53 35:07 ⛏ Fast Castle
27 1,175 14:26 19:05 34:29 ⛏ Fast Castle
22 977 14:55 23:42 — ⚔ Towers FC
11 495 13:59 27:55 34:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,520 17,810 10,165 1,600 50,095 51,798
15,155 9,175 7,740 2,610 34,680 38,202
15,495 12,655 2,385 2,350 32,885 33,463
14,050 8,325 4,475 1,635 28,485 37,941
11,320 9,670 1,160 1,650 23,800 26,140
10,415 9,260 2,500 1,095 23,270 24,775
9,245 6,598 2,340 500 18,683 19,911
6,590 5,812 390 690 13,482 13,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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