AoeStats
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Nomad

512871467Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 61m 16s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Armenians · Mexico
1035
+13
🇨🇳 Cumans · China
999
+14
🇮🇳 Huns · India
971
+15
🇮🇳 Vietnamese · India
837
+22
vs
🇬🇧 Dravidians · United Kingdom
978
-17
🇩🇪 Varangians · Germany
970
-16
🇨🇳 Franks · China
960
-16
🇺🇸 Bohemians · United States
927
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,394 14:37 31:43 39:00 ⛏ Fish Boom FC
38 2,324 15:09 20:07 31:54 ⛏ Fish Boom into Galleys FC
22 1,333 18:05 25:27 42:05 ⛏ Fish Boom FC
20 1,255 15:20 22:47 43:25 ⛏ Fish Boom FC
18 1,095 15:32 24:19 37:29 ⚔ Archer Rush
16 975 16:30 25:37 36:04 ⛏ Fish Boom FC
15 949 14:36 20:18 52:01 ⛏ Fish Boom FC
14 831 14:33 24:47 34:03 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
30,435 15,308 19,075 2,475 67,293 85,856
29,525 11,540 20,820 5,350 67,235 66,960
19,315 23,245 15,510 2,950 61,020 68,967
18,745 25,738 10,310 3,465 58,258 76,692
16,330 19,830 7,340 2,250 45,750 53,311
13,985 12,115 9,340 2,255 37,695 43,950
11,265 12,600 5,055 1,250 30,170 49,228
10,050 9,170 3,085 1,200 23,505 25,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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