AoeStats
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Nomad

512653062Analyzed
4v4 RM · 7d ago on Oct 10, 2026· 46m 59s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1055
+16
1021
+17
🇨🇳 Franks · China
1008
+18
🇹🇼 Malay · Taiwan
1008
+18
vs
🇺🇸 Huns · United States
1074
-19
🇸🇪 Mongols · Sweden
1070
-19
🇨🇴 Britons · Colombia
1055
-17
🇨🇳 Franks · China
977
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,815 15:42 31:04 41:27 ⚔ Fish Boom into Skirms
36 1,690 16:56 22:42 34:57 ⛏ Fish Boom FC
33 1,568 14:41 26:03 — ⚔ Archer Rush
26 1,200 13:37 25:15 41:26 ⚔ Scout Rush
26 1,205 14:36 19:26 34:02 ⛏ Fish Boom FC
18 828 15:34 35:24 — ⚔ Tower Rush
16 754 16:29 20:39 — ⛏ Fast Castle
2 109 — — —

Resources

Player Food Wood Gold Stone Spent Collected
33,380 18,915 13,520 2,700 68,515 72,280
19,900 14,055 9,770 3,865 47,590 63,890
15,780 9,775 7,220 1,785 34,560 42,862
12,275 15,752 4,650 500 33,177 34,753
8,235 9,375 2,870 1,500 21,980 25,114
8,415 5,104 2,645 635 16,799 20,694
5,075 3,900 2,000 2,510 13,485 16,014
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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