AoeStats
← albach

African Clearing

512820012Analyzed
4v4 RM · 3d ago on Oct 11, 2026· 51m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Huns · South Korea
1298
+8
🇺🇸 Vietnamese · United States
1123
+15
🇨🇦 Hindustanis · Canada
1107
+16
🇨🇴 Saracens · Colombia
1062
+17
vs
🇹🇷 Britons · Türkiye
1167
-17
🇦🇺 Mongols · Australia
1102
-14
🇦🇷 Mapuche · Argentina
1083
-13
🇦🇷 Hindustanis · Argentina
1065
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,492 13:20 18:43 33:32 ⛏ Fast Castle
46 2,368 13:22 20:10 40:15 ⛏ Fast Castle
41 2,093 14:33 21:51 35:26 ⚔ Towers FC
38 1,977 14:01 25:32 44:12 ⚔ Archer Rush
28 1,469 15:48 20:46 37:14 ⛏ Fast Castle
26 1,330 16:01 20:07 37:27 ⛏ Fast Castle
23 1,194 14:20 24:55 40:33 ⚔ Archer Rush
18 914 14:00 18:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,495 12,847 14,655 3,700 55,697 57,898
25,865 9,153 16,115 1,805 52,938 68,066
18,770 20,165 11,205 2,740 52,880 58,795
19,860 17,812 12,395 1,600 51,667 53,604
19,560 15,695 7,800 3,850 46,905 56,896
18,615 10,605 10,625 3,700 43,545 46,131
12,750 12,142 5,010 1,895 31,797 41,159
4,285 3,740 1,020 100 9,145 8,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.