AoeStats
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Baltic

511679207Analyzed
4v4 RM · 15d ago on Oct 6, 2026· 32m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Japanese · Ecuador
801
+17
🇪🇨 Teutons · Ecuador
792
+17
🇪🇨 Celts · Ecuador
783
+18
🇪🇨 Goths · Ecuador
754
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vs
🇨🇳 Koreans · China
862
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🇺🇸 Persians · United States
814
-18
🇪🇨 Spanish · Ecuador
812
-17
🇺🇸 Goths · United States
797
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,071 17:16 26:40 — ⛏ Fish Boom into Fire Galleys FC into Fast Imp
32 1,027 11:22 16:35 — ⛏ Fish Boom FC
20 660 10:39 18:13 — ⛏ Fish Boom FC
20 636 14:30 26:06 — ⚔ Fire Galleys into Scouts
13 412 13:30 — — ⛏ Fish Boom into Fire Galleys
12 396 10:44 20:33 — ⛏ Fast Castle
10 327 18:14 27:37 — ⚔ Drush FC
8 268 14:37 22:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,375 9,845 200 500 22,920 24,610
8,165 8,075 2,490 1,500 20,230 21,910
7,185 8,775 2,220 650 18,830 20,740
8,490 4,180 1,960 750 15,380 18,364
6,975 6,080 540 1,355 14,950 17,056
6,500 6,275 340 500 13,615 15,603
3,625 6,849 680 0 11,154 13,780
3,825 4,008 925 100 8,858 9,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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