AoeStats
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Arabia

513857023Analyzed
1v1 RM · 2d ago on Oct 15, 2026· 57m 6s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Bengalis · Poland
1076
+16
vs
🇺🇸 Spanish · United States
1082
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,379 10:04 20:08 42:27 ⚔ Scout Rush
30 1,685 11:02 18:34 43:33

Resources

Player Food Wood Gold Stone Spent Collected
44,100 24,012 18,310 2,255 88,677 93,573
23,320 16,975 12,565 3,045 55,905 64,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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