AoeStats
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Arena

511122986Analyzed
4v4 RM · 16d ago on Oct 3, 2026· 70m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bengalis · Spain
773
+14
🇺🇸 Jurchens · United States
773
+14
🇪🇸 Byzantines · Spain
760
+15
🇪🇸 Britons · Spain
757
+15
vs
🇨🇿 Burgundians · Czechia
863
-19
🇲🇽 Celts · Mexico
726
-14
🇺🇸 Byzantines · United States
692
-25
🇬🇧 Teutons · United Kingdom
676
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 2,402 11:43 17:30 35:55 ⛏ Fast Castle
30 2,130 12:47 19:25 40:05 ⛏ Fast Castle
27 1,947 9:58 17:17 34:00 ⛏ Fast Castle
25 1,754 11:42 23:24 35:14 ⛏ Fast Castle
23 1,664 10:20 15:50 29:47 ⛏ Fast Castle
22 1,535 11:29 19:32 31:55 ⛏ Fast Castle
20 1,447 11:56 17:40 37:40 ⚔ FC into Archers
6 439 11:21 21:18 32:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,745 30,850 17,415 2,950 102,960 124,775
42,205 21,470 22,445 3,700 89,820 117,042
34,525 22,740 25,190 2,900 85,355 98,050
36,190 20,725 20,470 3,755 81,140 92,366
28,735 31,810 15,015 3,680 79,240 93,204
32,490 31,320 13,410 1,505 78,725 84,714
25,725 26,540 6,515 1,980 60,760 68,601
8,025 4,385 2,850 940 16,200 19,385
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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