AoeStats
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Arena

511658355Analyzed
3v3 RM · 12d ago on Oct 6, 2026· 46m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
895
+15
🇺🇸 Danes · United States
790
+19
🇺🇸 Shu · United States
759
+20
vs
🇨🇱 Armenians · Chile
880
-19
🇺🇾 Britons · Uruguay
879
-19
🇵🇪 Teutons · Peru
807
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,057 11:37 16:43 20:48 ◆ FC into Fast Imp
27 1,270 11:38 15:31 30:30 ⛏ Fast Castle
24 1,121 15:59 23:12 40:53 ⛏ Fast Castle
18 855 11:18 16:27 32:53 ⛏ Fast Castle
15 684 12:25 21:00 — ⛏ Fast Castle
11 534 11:18 17:08 27:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,095 13,145 7,770 1,600 40,610 60,129
17,065 12,925 4,700 1,850 36,540 42,489
9,675 11,010 8,800 2,050 31,535 41,968
13,485 9,895 7,475 200 31,055 40,708
12,960 9,375 4,415 2,870 29,620 32,421
7,685 7,318 1,645 430 17,078 21,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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