AoeStats
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Black Forest

515497873Analyzed
2v2 RM · 14d ago on Oct 22, 2026· 49m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
848
+14
🇲🇽 Khmer · Mexico
758
+17
vs
🇸🇰 Lithuanians · Slovakia
880
-19
🇨🇿 Bohemians · Czechia
705
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,570 15:11 36:32 —
31 1,553 13:50 22:25 33:25 ⚔ Towers FC
21 1,048 12:39 23:02 41:31
13 655 18:33 23:39 38:36 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
22,920 21,590 10,855 3,550 58,915 63,978
19,880 24,244 10,895 1,800 56,819 61,860
18,375 23,022 10,465 1,910 53,772 57,773
8,095 19,573 3,375 2,005 33,048 33,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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