AoeStats
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Arena

511447447Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 42m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Slavs · Colombia
1232
+12
🇵🇪 Teutons · Peru
1176
+15
🇨🇴 Bohemians · Colombia
1110
+17
🇲🇽 Persians · Mexico
1099
+18
vs
🇦🇺 Danes · Australia
1175
-17
🇨🇱 Franks · Chile
1143
-15
🇨🇱 Khmer · Chile
1137
-15
🇨🇳 Burgundians · China
1123
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,217 12:09 15:04 30:19 ⛏ Fast Castle
37 1,569 10:38 15:04 28:12 ⛏ Fast Castle
33 1,407 10:26 16:05 — ⛏ Fast Castle
32 1,389 9:53 17:40 35:51 ⛏ Fast Castle
31 1,311 9:25 15:05 27:34 ⛏ Fast Castle
31 1,346 10:56 14:52 41:17 ⛏ Fast Castle
19 817 11:51 16:01 30:00 ⛏ Fast Castle
15 657 10:48 18:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,880 14,698 9,685 1,505 51,768 54,708
22,515 14,260 13,550 1,050 51,375 58,641
21,790 13,160 6,505 2,250 43,705 48,529
14,205 15,000 9,950 2,450 41,605 44,520
16,000 14,050 6,390 990 37,430 48,239
12,985 10,685 5,985 905 30,560 40,534
11,525 9,750 3,975 1,735 26,985 29,556
6,415 3,590 850 880 11,735 14,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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