AoeStats
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Black Forest

514209596Analyzed
2v2 RM · 2d ago on Oct 17, 2026· 56m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
713
+18
🇨🇴 Armenians · Colombia
642
+20
vs
🇺🇸 Burgundians · United States
752
-19
🇺🇸 Britons · United States
752
-19
Player eAPM Actions Feudal Castle Imperial Opening
41 2,288 11:17 26:43 39:09 ⚔ Fish Boom into Towers into Scouts into Skirms
38 2,143 10:42 33:42 51:50 ⚔ Archer Rush
25 1,400 12:20 22:35 45:40 ⛏ Fast Castle
11 607 12:06 28:50 34:46 ⚔ Towers into Scouts into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
17,780 19,365 12,640 2,330 52,115 54,624
18,495 18,140 7,570 2,390 46,595 50,732
17,165 9,096 8,765 3,755 38,781 44,170
8,500 13,863 11,435 3,335 37,133 41,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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