AoeStats
← [LMB] Gudabeg

Lombardia

508355757Analyzed
4v4 RM · 25d ago on Sep 22, 2026· 44m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saracens · Colombia
1487
+8
🇨🇴 Wei · Colombia
1224
+18
🇨🇴 Shu · Colombia
1219
+18
🇨🇴 Hindustanis · Colombia
1093
+22
vs
🇺🇸 Mongols · United States
1380
-22
🇺🇸 Ethiopians · United States
1287
-17
🇺🇸 Koreans · United States
1225
-15
🇺🇸 Burgundians · United States
1159
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 2,457 8:06 22:48 38:49 ⚔ Scout Rush
52 2,270 9:58 23:50 36:25 ⚔ Archer Rush
36 1,578 10:37 14:32 42:09 ⛏ Fast Castle
32 1,411 10:39 18:48 39:59 ⚔ FC into Skirms
30 1,304 10:42 14:56 36:51 ⛏ Fast Castle
26 1,132 11:06 15:18 — ⛏ Fast Castle
22 981 10:06 21:39 37:07 ⛏ Fast Castle
17 752 10:14 31:55 40:58 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,945 12,995 10,345 3,075 47,360 53,328
16,835 19,185 5,455 4,120 45,595 48,103
18,455 7,985 8,325 1,505 36,270 43,068
11,450 14,358 9,735 200 35,743 39,060
13,245 12,241 7,490 1,995 34,971 45,686
9,085 7,511 5,475 975 23,046 28,043
4,980 12,184 2,920 1,445 21,529 22,786
10,900 7,662 1,500 1,080 21,142 25,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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