AoeStats
← Packelwudding

Arabia

513246952Analyzed
2v2 RM · 8d ago on Oct 12, 2026· 32m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Cumans · Austria
683
+19
🇦🇹 Celts · Austria
683
+19
vs
🇫🇷 Celts · France
769
-20
🇩🇪 Persians · Germany
734
-18
Player eAPM Actions Feudal Castle Imperial Opening
21 686 11:05 28:53 —
16 530 14:43 23:39 — ⚔ FC into Archers into Scouts
15 507 11:03 25:47 — ⚔ Scout Rush
12 378 10:34 26:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,605 6,053 1,910 30 17,598 20,824
7,860 6,875 2,520 100 17,355 22,242
5,770 3,930 1,225 570 11,495 11,378
4,100 4,060 665 125 8,950 11,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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