AoeStats
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Black Forest

515493455Analyzed
3v3 RM · 15d ago on Oct 22, 2026· 54m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Burgundians · Hong Kong SAR China
978
+12
🇹🇼 Britons · Taiwan
925
+14
🇺🇸 Slavs · United States
895
+15
vs
🇨🇳 Mongols · China
896
-14
🇨🇳 Persians · China
885
-14
🇭🇰 Persians · Hong Kong SAR China
863
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,399 10:44 15:39 30:10 ⛏ Fast Castle
25 1,376 13:37 18:06 33:24 ⛏ Fast Castle
18 973 12:41 17:53 31:41 ⛏ Fast Castle
17 940 12:38 20:39 41:00 ⛏ Fast Castle
14 749 10:33 19:58 28:47 ⛏ Fast Castle
14 763 11:19 19:43 29:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,520 21,359 21,475 3,840 80,194 85,838
33,195 19,329 19,150 4,120 75,794 95,852
31,180 21,425 16,790 3,750 73,145 86,839
33,795 19,739 7,840 3,925 65,299 70,241
25,775 19,610 10,720 4,435 60,540 64,267
21,740 20,634 14,590 2,445 59,409 80,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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