AoeStats
← Sar-Elam

Nomad

512847019Analyzed
4v4 RM · 7d ago on Oct 11, 2026· 53m 58s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Burgundians · Canada
1144
+12
🇩🇰 Varangians · Denmark
1109
+13
🇺🇸 Huns · United States
1055
+15
🇲🇽 Malay · Mexico
959
+20
vs
🇨🇳 Jurchens · China
1077
-16
🇨🇳 Armenians · China
1059
-16
🇨🇳 Saracens · China
1032
-14
🇺🇸 Teutons · United States
1011
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,074 15:13 28:58 — ⚔ Fish Boom into M@A
37 2,007 13:57 18:49 49:57 ⛏ Fast Castle
36 1,936 12:10 22:33 46:23 ⛏ Fast Castle
34 1,822 14:04 23:19 41:11 ⚔ Fish Boom into Towers into Scouts
31 1,675 17:30 25:25 40:14 ⚔ Fish Boom into Towers FC into Archers
18 961 15:47 21:57 37:47 ⛏ Fish Boom FC
14 757 16:07 21:11 40:24 ⛏ Fast Castle
13 702 16:13 21:48 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,225 19,024 13,440 3,010 63,699 68,978
19,695 21,448 12,325 5,330 58,798 77,416
18,385 13,038 5,910 3,750 41,083 47,464
10,700 13,490 9,080 1,940 35,210 39,740
14,660 8,957 7,375 3,715 34,707 40,067
13,495 13,447 3,305 1,730 31,977 33,100
13,390 10,510 3,190 2,685 29,775 30,214
11,300 9,465 2,830 3,105 26,700 29,433
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.