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Arena

514096572Analyzed
3v3 RM · 3d ago on Oct 16, 2026· 12m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1079
+11
🇩🇰 Berbers · Denmark
977
+15
🇦🇷 Vikings · Argentina
969
+16
vs
🇧🇾 Magyars · Belarus
980
-15
🇨🇳 Franks · China
975
-14
🇫🇷 Vikings · France
945
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 264 — — —
16 198 10:42 — —
12 153 — — —
10 129 — — —
5 58 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,300 1,050 0 0 3,350 4,094
750 275 50 0 1,075 1,004
700 275 0 0 975 2,572
700 175 0 0 875 1,717
400 250 50 0 700 700
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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