AoeStats
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Arena

511358751Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 57m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Japanese · Sweden
994
+13
🇲🇽 Spanish · Mexico
880
+18
🇵🇷 Persians · Puerto Rico
847
+19
🇺🇸 Britons · United States
815
+20
vs
🇨🇱 Chinese · Chile
926
-18
🇯🇵 Bohemians · Japan
924
-18
🇬🇧 Gurjaras · United Kingdom
910
-17
🇦🇷 Celts · Argentina
908
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 2,410 11:02 16:26 42:26 ⛏ Fast Castle
34 1,913 10:29 15:47 29:46 ⛏ Fast Castle
25 1,451 10:57 17:00 30:51 ⛏ Fast Castle
25 1,417 11:24 18:53 51:29 ⛏ Fast Castle
21 1,181 12:47 18:05 36:48 ⛏ Fast Castle
20 1,117 13:04 21:58 46:55 ⛏ Fast Castle
19 1,060 11:44 16:13 30:36 ⛏ Fast Castle
12 671 10:52 19:59 29:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,960 14,485 19,295 3,450 74,190 84,163
23,115 33,110 16,200 965 73,390 85,529
36,080 10,185 19,715 3,220 69,200 88,252
26,595 15,930 9,595 1,300 53,420 56,623
18,615 26,911 4,965 1,915 52,406 76,851
19,125 13,320 9,295 1,730 43,470 51,269
18,915 9,090 9,010 2,995 40,010 42,579
15,060 12,920 7,490 1,600 37,070 54,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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