AoeStats
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Nomad

513011544Analyzed
2v2 RM · 6d ago on Oct 11, 2026· 38m 43s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1342
+14
🇳🇱 Khmer · Netherlands
1249
+18
vs
🇦🇷 Dravidians · Argentina
1306
-16
🇦🇷 Bohemians · Argentina
1284
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,433 11:25 20:50 — ⚔ Fish Boom into Fire Galleys FC into Skirms
27 1,046 11:55 20:59 38:41 ⛏ Fish Boom FC
27 1,053 10:14 29:45 — ⚔ Archers into Towers
22 871 11:34 17:28 30:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,045 8,240 3,930 1,500 21,715 22,136
6,650 8,387 2,425 3,160 20,622 21,466
8,820 9,229 2,050 350 20,449 25,002
4,275 5,150 3,460 2,425 15,310 14,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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