AoeStats
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Arena

514619082Analyzed
3v3 RM · 5h ago on Oct 18, 2026· 72m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
580
+14
🇪🇸 Poles · Spain
558
+15
🇵🇱 Khmer · Poland
525
+17
vs
🇧🇷 Khmer · Brazil
613
-17
🇬🇧 Goths · United Kingdom
520
-15
🇮🇹 Huns · Italy
501
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 1,522 11:20 25:05 45:28 ⚔ Archer Rush
15 1,082 11:40 20:57 34:59 ⛏ Fast Castle
15 1,061 12:23 22:27 35:58 ⚔ FC into Archers
13 919 12:53 20:54 37:33 ⚔ FC into Archers
13 971 11:38 21:19 41:28 ⛏ Fast Castle
13 943 13:09 17:04 31:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,350 29,120 20,735 2,450 101,655 103,488
33,230 19,290 21,995 3,345 77,860 110,862
30,900 24,785 15,040 2,875 73,600 83,129
21,130 21,630 13,445 2,410 58,615 80,782
19,100 16,250 18,475 3,015 56,840 59,624
15,390 7,735 5,930 2,780 31,835 41,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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