AoeStats
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Baltic

513408689Analyzed
2v2 RM · 5d ago on Oct 13, 2026· 74m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
1010
+14
🇨🇳 Varangians · China
971
+16
vs
🇭🇰 Teutons · Hong Kong SAR China
966
-15
🇭🇰 Bohemians · Hong Kong SAR China
962
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 3,117 11:19 14:57 33:08 ⛏ Fish Boom FC
32 2,371 11:46 16:28 37:56 ⛏ FC into Fish Boom
22 1,623 12:49 16:51 31:24 ⛏ Fast Castle
19 1,443 10:20 19:04 40:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,750 21,978 15,780 3,130 71,638 82,925
18,240 26,112 14,025 3,950 62,327 63,392
25,165 16,630 13,610 4,380 59,785 65,759
21,275 12,004 15,705 3,235 52,219 53,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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