AoeStats
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Nomad

514121193Analyzed
2v2 RM · 2d ago on Oct 16, 2026· 41m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1268
+16
🇩🇪 Wei · Germany
1262
+16
vs
🇬🇧 Portuguese · United Kingdom
1264
-16
🇬🇧 Spanish · United Kingdom
1255
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,540 12:55 18:52 38:03 ⛏ Fish Boom FC
29 1,231 14:10 22:17 41:18 ⛏ Fish Boom FC
22 912 15:50 19:37 38:23 ⛏ Fish Boom FC
22 927 14:54 18:41 39:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,660 11,836 4,705 1,735 29,936 33,775
9,740 11,253 4,545 4,270 29,808 32,290
9,100 13,776 4,120 1,045 28,041 32,093
8,105 6,595 1,700 3,660 20,060 20,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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