AoeStats
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Arena

512783279Analyzed
4v4 RM · 9d ago on Oct 11, 2026· 41m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1550
+4
🇨🇳 Japanese · China
1179
+14
🇺🇸 Byzantines · United States
1158
+15
🇨🇳 Huns · China
964
+22
vs
🇹🇼 Persians · Taiwan
1179
-15
🇺🇾 Huns · Uruguay
1168
-15
1155
-13
🇹🇼 Ethiopians · Taiwan
1117
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,664 9:51 14:05 28:24 ⛏ Fast Castle
39 1,636 10:07 14:02 27:18 ⛏ Fast Castle
32 1,327 10:37 14:37 26:17 ⛏ Fast Castle
31 1,299 10:46 14:56 29:02 ⛏ Fast Castle
28 1,148 9:57 13:37 26:58 ⛏ Fast Castle
26 1,070 8:56 18:07 31:27 ⛏ Fast Castle
21 853 10:27 14:20 28:29 ⛏ Fast Castle
18 728 11:20 18:25 34:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,275 15,065 18,000 1,750 64,090 71,331
26,740 16,610 13,075 1,700 58,125 63,921
24,640 10,075 12,665 1,050 48,430 59,442
16,375 18,110 9,205 3,905 47,595 63,745
18,895 14,525 4,935 4,335 42,690 46,303
17,165 16,395 8,110 1,000 42,670 51,267
20,150 10,565 8,810 880 40,405 51,248
15,415 13,095 5,760 960 35,230 38,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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