AoeStats
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Arena

509940485Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 27m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Italians · Bangladesh
972
+16
🇦🇷 Turks · Argentina
967
+16
🇦🇷 Goths · Argentina
948
+17
🇦🇷 Poles · Argentina
935
+18
🇧🇪 Celts · Belgium
996
-17
🇵🇱 Persians · Poland
978
-17
🇨🇴 Spanish · Colombia
973
-17
🇨🇭 Lithuanians · Switzerland
957
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 920 10:55 14:31 19:58 ◆ FC into Fast Imp
27 727 10:45 14:04 — ⛏ Fast Castle
26 701 11:09 — —
24 660 11:57 16:46 — ⛏ Fast Castle
23 624 12:19 — —
16 431 12:56 — —
15 411 11:25 16:42 — ⛏ Fast Castle
13 341 9:54 17:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,570 4,425 11,500 650 36,145 37,731
7,110 6,535 1,940 950 16,535 17,031
6,175 6,560 1,370 850 14,955 16,574
5,535 4,345 450 850 11,180 13,456
4,940 3,385 925 270 9,520 9,673
4,725 4,215 0 0 8,940 14,480
3,725 3,440 50 0 7,215 11,836
4,225 2,885 0 0 7,110 13,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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