AoeStats
← Murmandus

Golden Pit

515493438Analyzed
2v2 RM · 15d ago on Oct 22, 2026· 19m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Teutons · Colombia
1119
+16
🇨🇴 Bulgarians · Colombia
1080
+18
vs
🇩🇪 Spanish · Germany
1134
-17
🇧🇷 Chinese · Brazil
1115
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 1,200 8:59 — — ⚔ Scout Rush
28 558 11:15 — — ⚔ Drush
21 413 10:27 16:55 — ⚔ FC into Archers
18 358 10:19 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,150 2,160 525 0 5,835 6,260
2,950 2,275 350 0 5,575 6,934
2,815 1,955 150 125 5,045 6,064
1,500 700 50 625 2,875 3,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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