AoeStats
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Black Forest

513239807Analyzed
3v3 RM · 1d ago on Oct 12, 2026· 75m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1266
+7
🇺🇸 Huns · United States
826
+23
🇺🇸 Romans · United States
826
+23
vs
🇧🇷 Franks · Brazil
1026
-18
🇬🇧 Britons · United Kingdom
1018
-18
🇺🇸 Italians · United States
991
-17
Player eAPM Actions Feudal Castle Imperial Opening
70 5,320 9:52 13:49 27:10 ⛏ Fast Castle
42 3,177 10:31 15:35 31:27 ⛏ Fast Castle
24 1,842 11:33 18:23 30:53 ⛏ Fast Castle
20 1,501 12:53 17:31 35:00 ⛏ Fast Castle
20 1,546 12:55 19:26 33:04 ⛏ Fast Castle
13 974 12:53 17:54 34:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,870 37,045 27,960 5,050 144,925 152,508
33,695 28,325 27,200 3,140 92,360 119,309
35,630 22,746 16,750 6,115 81,241 87,201
28,605 29,043 17,005 4,130 78,783 101,453
21,300 33,565 20,545 1,975 77,385 97,359
22,245 23,988 12,870 1,630 60,733 98,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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