AoeStats
← GoldPhantom

Nomad

507645934Analyzed
2v2 RM · 15d ago on Sep 19, 2026· 108m 17s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Persians · Ecuador
931
+14
🇱🇰 Byzantines · Sri Lanka
920
+14
🇭🇰 Teutons · Hong Kong SAR China
884
-14
🇲🇽 Portuguese · Mexico
877
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 3,995 16:28 25:30 44:57 ⛏ Fish Boom FC
28 3,038 16:07 26:53 52:11 ⚔ Drush into Scouts
21 2,222 16:22 23:55 50:18 ⛏ Fish Boom FC
14 1,484 14:22 23:25 35:05 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
66,635 35,885 40,560 2,800 145,880 145,048
31,120 26,230 26,505 4,665 88,520 100,827
38,990 26,085 15,505 3,705 84,285 95,007
27,075 33,892 14,945 4,925 80,837 83,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.