AoeStats
← GoldPhantom

Nomad

507533487Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 37m 7s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
974
+13
🇹🇼 Saracens · Taiwan
923
+15
🇨🇱 Malay · Chile
877
+17
🇩🇪 Burmese · Germany
824
+19
🇭🇰 Ethiopians · Hong Kong SAR China
918
-17
🇰🇼 Saracens · Kuwait
917
-17
🇨🇭 Japanese · Switzerland
883
-15
🇫🇷 Celts · France
865
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,292 15:49 24:24 — ⚔ Fish Boom into Towers FC
25 927 16:17 21:05 — ⛏ Fish Boom FC into Fire Galleys
24 892 15:16 23:31 — ⛏ Fish Boom FC
20 730 15:56 26:25 — ⚔ Fish Boom into Archers
20 732 16:17 24:30 —
19 700 15:24 21:20 33:12 ⛏ Fish Boom FC
19 690 12:48 24:21 — ⛏ Fish Boom FC
4 163 27:17 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
10,620 10,365 5,805 1,600 28,390 31,806
10,720 7,900 3,235 2,065 23,920 29,236
7,495 8,110 1,560 1,115 18,280 20,833
6,120 8,675 1,800 1,645 18,240 20,944
7,940 6,655 900 2,025 17,520 18,812
6,420 6,690 1,565 850 15,525 16,549
6,020 6,700 1,935 300 14,955 16,244
1,300 1,475 0 200 2,975 3,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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