AoeStats
← GoldPhantom

Pilgrims

507472117Analyzed
3v3 RM · 15d ago on Sep 18, 2026· 45m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
978
+37
🇨🇳 Franks · China
968
+17
🇹🇷 Slavs · Türkiye
964
+17
🇲🇽 Mongols · Mexico
1027
-18
🇨🇿 Koreans · Czechia
1015
-18
🇭🇰 Saracens · Hong Kong SAR China
914
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,904 12:27 26:04 — ⛏ Fish Boom
32 1,487 10:28 16:08 34:20 ⛏ Fast Castle
26 1,178 12:33 24:47 40:29 ⚔ Fish Boom into Fire Galleys FC into Towers into Archers
26 1,202 13:32 23:45 44:44 ⚔ Fish Boom into Archers
19 865 11:58 19:18 35:55 ⛏ Fish Boom FC
16 743 11:48 30:38 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
22,175 14,925 12,745 3,000 52,845 64,048
14,700 12,247 7,210 3,000 37,157 40,229
11,470 14,510 5,280 2,500 33,760 39,269
9,745 8,135 6,245 1,500 25,625 26,701
6,585 8,427 3,400 1,525 19,937 21,635
4,475 3,965 1,040 1,325 10,805 9,922
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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