AoeStats
← Cuchodark_79

Arabia

504172702Analyzed
1v1 RM · 7h ago on Sep 4, 2026· 59m 55s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Muisca · Chile
1027
+16
🇨🇭 Malay · Switzerland
1037
-16
Player eAPM Actions Feudal Castle Imperial Opening
laguitt Malay
41 2,477 8:33 17:54 33:51 ⚔ Archer Rush
Cuchodark_79 Muisca
23 1,366 10:05 21:01 34:09

Resources

Player Food Wood Gold Stone Spent Collected
28,945 25,310 14,110 3,200 71,565 89,326
20,050 24,724 18,400 3,450 66,624 74,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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