AoeStats
← TaimurMojo9865

Arabia

504169328Analyzed
1v1 RM · 8h ago on Sep 4, 2026· 47m 21s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
949
+18
🇬🇧 Byzantines · United Kingdom
993
-18
Player eAPM Actions Feudal Castle Imperial Opening
TaimurMojo9865 Byzantines
34 1,604 9:52 19:44 42:19
olaquehace421 Mongols
29 1,365 11:05 23:45 41:10 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,470 13,635 11,860 2,150 45,115 47,760
15,080 9,604 8,370 2,250 35,304 36,544
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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