AoeStats
← MR.ESSA

Arabia

504166858Analyzed
3v3 RM · 24h ago on Sep 4, 2026· 50m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
885
+13
🇦🇷 Magyars · Argentina
857
+14
🇩🇪 Byzantines · Germany
830
+15
🇯🇴 Turks · Jordan
825
-15
🇺🇸 Franks · United States
819
-14
🇨🇦 Hindustanis · Canada
789
-13
Player eAPM Actions Feudal Castle Imperial Opening
Hoodie Melo Byzantines
34 1,710 10:45 16:50 ⚔ FC into Archers
GodNeftis Magyars
33 1,672 10:19 15:50 ⛏ Fast Castle
Old&Slow Franks
17 839 12:22 19:35 36:50 ⛏ Fast Castle
the-bud Hindustanis
17 864 11:52 16:01 ⛏ Fast Castle
Kadir Persians
14 702 12:57 19:17 28:40 ⛏ Fast Castle
MR.ESSA Turks
11 574 11:14 20:35 43:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,305 12,345 16,915 3,550 74,115 88,590
16,775 10,596 9,105 1,460 37,936 41,685
13,880 7,331 6,615 2,300 30,126 33,483
10,875 10,410 3,990 1,615 26,890 33,538
12,070 7,125 4,300 1,855 25,350 27,008
9,480 5,280 5,840 1,500 22,100 25,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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