AoeStats
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Arabia

504165727Analyzed
1v1 RM · 3d ago on Sep 4, 2026· 59m 50s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Maya · Guatemala
899
+17
🇬🇧 Magyars · United Kingdom
917
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 1,524 9:28 22:09 38:11 ⚔ Scout Rush
22 1,316 10:30 19:28 34:01

Resources

Player Food Wood Gold Stone Spent Collected
20,430 17,388 15,620 2,380 55,818 70,406
18,930 14,717 12,985 3,000 49,632 58,150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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