AoeStats
← Kadir

African Clearing

504165492Analyzed
3v3 RM · 1d ago on Sep 4, 2026· 19m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
968
+12
🇮🇳 Chinese · India
957
+13
🇦🇺 Gurjaras · Australia
893
+16
🇹🇷 Teutons · Türkiye
899
-14
🇻🇳 Mongols · Vietnam
889
-14
🇺🇸 Aztecs · United States
862
-13
Player eAPM Actions Feudal Castle Imperial Opening
° Chinese
25 494 11:41
richnoob575 Gurjaras
20 390 15:19 ⚔ Scout Rush
Kadir Teutons
19 370 14:33 ⛏ Fast Castle
不服就干 Jurchens
19 370 14:56 ⛏ Fast Castle
hoasex12345 Mongols
1 13
0 3

Resources

Player Food Wood Gold Stone Spent Collected
3,225 2,195 250 100 5,770 5,761
3,530 1,890 250 0 5,670 6,370
3,025 2,200 290 100 5,615 5,855
2,680 2,095 150 100 5,025 5,629
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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