AoeStats
← ENGTILLDIE

Highland

504163841Analyzed
2v2 RM · 9h ago on Sep 4, 2026· 4m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Poles · India
1099
+9
🇬🇧 Armenians · United Kingdom
1028
+12
🇦🇷 Celts · Argentina
967
-11
🇨🇳 Hindustanis · China
916
-10
Player eAPM Actions Feudal Castle Imperial Opening
ENGTILLDIE Celts
51 206
FireFrog Poles
49 197
Zeus Kakarot Armenians
48 192
梅西中国行 Hindustanis
13 52

Resources

Player Food Wood Gold Stone Spent Collected
400 125 50 0 575 524
420 130 0 0 550 512
350 100 0 0 450 464
250 150 0 0 400 319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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