AoeStats
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Arabia

504163511Analyzed
1v1 RM · 4d ago on Sep 4, 2026· 51m 0s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Lithuanians · China
995
+15
🇲🇽 Mongols · Mexico
980
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,758 9:17 21:46 43:17 ⚔ Scouts into Skirms
25 1,300 10:45 28:12 45:01 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
27,395 20,501 8,140 3,005 59,041 62,990
14,410 12,080 10,055 2,150 38,695 41,709
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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