AoeStats
← jaykablooey27

Nomad

504163495Analyzed
2v2 RM · 7h ago on Sep 4, 2026· 49m 2s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
792
+16
🇨🇦 Hindustanis · Canada
772
+17
🇨🇳 Chinese · China
869
-19
🇨🇳 Magyars · China
733
-14
Player eAPM Actions Feudal Castle Imperial Opening
jaykablooey27 Britons
29 1,413 13:41 24:20 42:38 ⚔ Fish Boom into Archers into Skirms
the-bud Hindustanis
15 720 13:29 19:40 44:35 ⛏ Fish Boom FC
centaurea Magyars
15 760 18:18 31:27 ⚔ Scouts into Towers
13 661 17:18 24:00 45:15 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,880 13,525 6,820 1,065 34,290 39,062
16,040 8,830 6,220 3,200 34,290 38,608
14,630 8,955 7,265 1,725 32,575 34,079
5,365 3,252 300 350 9,267 9,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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