AoeStats
← JoelReagan

Arabia

504162815Analyzed
2v2 RM · 4d ago on Sep 4, 2026· 28m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
670
+18
🇲🇽 Teutons · Mexico
623
+21
🇲🇽 Franks · Mexico
739
-20
🇲🇽 Sicilians · Mexico
707
-19
Player eAPM Actions Feudal Castle Imperial Opening
54 1,518 21:33 ⚔ M@A Rush
28 802 16:07 ⚔ Drush into Archers into Skirms
25 708 10:18 28:20
10 284 13:11 28:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,325 3,545 2,105 0 11,975 12,640
3,725 3,623 200 500 8,048 10,268
3,870 2,180 1,020 650 7,720 8,743
4,325 2,450 705 120 7,600 9,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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