AoeStats
← Panzitas5

Black Forest

504158131Analyzed
2v2 RM · 13h ago on Sep 4, 2026· 83m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
901
+15
🇺🇸 Franks · United States
800
+19
🇵🇪 Persians · Peru
877
-39
🇺🇸 Vikings · United States
874
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 1,787 11:42 18:04 28:36 ⛏ Fast Castle
梅西中国行 Hindustanis
20 1,634 11:59 17:47 27:51 ⛏ Fast Castle
Panzitas5 Persians
19 1,553 10:18 26:26 41:03 ⚔ Fish Boom into Archers
Aragorn2021 Franks
17 1,403 13:50 21:15 36:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,615 24,610 39,410 7,180 114,815 170,138
45,980 21,295 40,215 2,655 110,145 114,062
32,215 33,255 28,185 2,950 96,605 116,292
28,380 32,319 16,235 3,505 80,439 106,117
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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